

Locked and decorative doors look the sameĮxplosive weapons have insanely low damageĬharacter speed breaks in the nightmares add-on However, as I've already stated, the development story doesn't justify the game's quality for the consumer, so I will just give you a list of problems the game has. From that point of view, I'm surprised that Blood 2 came out as a playable-ish product and not just a laggy-buggy piece of code. Not only because I personally feel bad for the developers but because just the idea of making a full-fledged 3D game with sufficient plot and unique features in 11 months back in 1997 sounds ridiculous enough by itself. Now I could start writing a long review with detailed analysis of every game's aspect, however, I won't do it. And you already can guess the rest: the game quality turned out to be very mediocre and GT Interactive was bought by Atari anyway. Nevertheless, the problem is that at the end of the day those tragic events do not improve the quality of the final product from the player's point of view.įor those who don’t know, in short, the publisher of Blood was close to bankruptcy and they demanded Monolith Productions to make a sequel "here and now".

However, when I saw the actual release date and googled the whole story behind the game's development, I felt really bad for the developers and even didn't want to critisize Blood 2 harshly. Initially, I thought that Blood 2 was just an unfortunate sequel that came out sometime in 2000's and was lazily made by a different studio – a story similar to Deus Ex and its Invisible War sequel.
